Steve Clone
Amarr Imperial Academy
|
Posted - 2008.02.06 05:43:00 -
[2]
Originally by: CCP Fendahl Edited by: CCP Fendahl on 05/02/2008 20:14:26 Thanks for the feedback so far. A couple of comments:
As mentioned, the Deimos change is intended as a boost, not a nerf, and we feel that the revised Deimos is indeed superior. If the change is still remains unpopular after proper testing (not just in EFT ), it's not unlikely that we might decide to revert it. We are looking into seeding both versions of the Deimos so you have a better frame of reference.
We think the power output of the Omen and the Zealot is sufficient to support the extra turret. The Omen can fit for a high damage setup using focused medium pulse lasers and the Zealot has no problem fitting some extremely powerful heavy pulse laser setups. Increased power output on the Zealot would make it overpowered and we prefer to take a bit of an incremental approach on the Omen and not go overboard.
Tracking Disruptors are more situational than most types of electronic warfare in that they are only effective against turret based ships and do not help against missiles or drones. Because of this we feel that their higher effectiveness (compared to Sensor Dampeners, for instance) is well justified.
The Vulture is likely not going to get an additional turret since it's a fleet command ship. The primary purpose of the Vulture is to support the fleet with warfare links and not to fill the role of a support sniper.
The additional turret on the Raptor allows it to instantly project damage at long ranges (for a frigate). Given its role as a tackler interceptor it can also warp scramble at those ranges, which makes for a very effective combination. It's better to decrease the power output a bit now and ease up a bit on the power output at a later stage if needed, rather than risking to introduce a Pod'o'matic Interceptotron of Doom.
Hahaà at first i though it was a joke... by associating "high damage setup" using focused medium pulse... and "EXTREMELY powerful" with heavy pulse... anyway..
On Sisi even with max pg + awd + implant skills, I now need a PG rig to fit those "EXTREMELY powerful" heavy pulse II... so rigs are suppose to balance or make these ships flyable now (donÆt even think about fitting beams)??? But TBH on Sisi, I love the new Zealot (ALSO BECAUSE i have unlimited isks... that is required to fly those ships now.. yes need to grind those NPC more on TQ, how FUN!!! 'Sarcasm'...)...
A question: Do devs fit ONLY T1 gears on the Omen during internal testing???
Unfortunately (and that REALLY ****es me off!!!) CCP is not saying if they believe Amarr is fine, on-par or overpowered (lol) when compared to the other racesà
Did CCP find out that if the lowering in EM resist alleviates AmarrÆs unfavourable EM damage??? Did the resist changes actually promote EANM and hence resulted in a æÆÆÆfunÆÆÆÆ and homogenous ship resists on all races??? Did CCP find out that this 25% increase in EM damage taken balance other issues like cap sustainability and weapon fittings on Amarr ships??? Did the changes encourage Ammarians in fitting ENERGY WEAPONS on the tanking ship line (maller, prop)???
IF NOT, WTF ARE YOU DOINGà AND WTF AM I STILL PAYING YOU FOR???
|